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1993-03-01
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Trivia MASTER! V4.0a
(C)1990 M Davis
Note to SYSOPS!
----------------------------------------------------------------------
This file will contain the changes or revisions to Trivia MASTER! game
and will serve as a quick guide to SysOps in setting up game upgrades.
In no way, shape or form is this a substitute for 'reading the manual'
----------------------------------------------------------------------
V4.0a Update
-----------
(1) BBS "type" commandline option.
The commandline switch for BBS Type has been eliminated! Now all that
is required is the BBS's dropfile name to be placed in the TRIVIA.CFG
file (which it already was, including PATH). Now the game will look
at the actual dropfile "name" and adjust the read data routine for it
accordingly. A dropfile name with NO PATH is fine as the game will
look in the current DOS directory for it so long as it's a valid
dropfile name (eg. DORINFO1.DEF, DOOR.SYS, etc.). So, remove the BBS
Type commandline switch and either place the caller dropfile in the
current directory and place JUST the name of the dropfile in the
TRIVIA.CFG or place FULL PATH and FILESPEC to where the file is located.
REGISTERED USERS UPDATE... NOTE BELOW!
(2) MENU Front-End setup!
The "/T" and "/G" command line switches have been eliminated (this
was for registered users and additional games) and the game now has
"menu" support with the "/MENU" command line switch. This replaces
the previous single game, single option setup.
With the new MENU setup, you can now have an external ASCII file with
up to [9] games setup with a "front-end" menu. Each game only needs a
title name on a line by itself ending with a CR-LF (carriage return and
line feed). The game will now look for MENU.CFG if the commandline
option "/MENU" is detected *and* the game is REGISTERED. Keep the names
of the different games less than 18 characters, only a one or two word
title is required. Look below at the following example;
MENU.CFG contains;
Rock'n Roll
Genius
Baseball
1980's
Television!
This configuration is for (5) Trivia games. The numerical order is
read top to bottom as 1 to 5. Once the menu is detected the system
will look for the MENU.SCR and MENU.ASC screens for user viewing.
You can create ANY custom menu screen you wish so long as NON-Color
users can see MENU.ASC and the ANSI color users can view the MENU.SCR
files. Max line lengths on these files should be 24 lines long by 79
characters in width!
Each game now can have "separate" custom ANSI or ASCII screens and
custom database. Also custom HELP or Instruction screens can be
created. Note below a list of required files for a "Game #2" type
configuration, including custom HELP screens;
GAME_2 ASC <-- NON-Color game title screen
GAME_2 SCR <-- ANSI Color game title screen
MENU ASC <-- Front End MENU non-color screen
MENU CFG <-- MENU configuration file
MENU SCR <-- Front End MENU color screen
TMCFG_2 DAT <-- question database
TM_HELP2 ASC <-- HELP screen NON-color
TM_HELP2 SCR <-- HELP screen ANSI color
Again, for registered users, you can have up to (9) different game
configurations with a menu front end and complete control over the
menu screens and game title screens.
For those with user accounts on Late-Nite BBS, you can call up and
download from File area # 5 (BBS Doors [LNS]) a file which contains
(5) game databases with color screens for immediate incorporation
into a Menu System. The filename is TRIVMENU.ZIP.
V3.0 Update
-----------
(1) Added User option to continue game with another round if the user
still had any turns left for the current day.
(2) Added registered option to "VIEW" correct answer if incorrect, and
the SysOp wishes to allow this by adding the keyword "VIEW" in the
TRIVIA.CFG file on line # 12. (Registered option only)
(3) Added option for User front end screens to "intro" a different game
configuration or game instructions file. Both .ASC and .SCR file
types supported (ASCII/ANSI) if graphics data is available from the
callers file. Simply create a "GAME_x.ASC" for the ASCII entro and
a GAME_x.SCR for an ANSI entro screen. Edit these files to only use
screen lines 1-23! The "pause" prompt will appear properly then.
(4) Unlimited question/answer dataBase sizes are now available. The new
Record format allows for (80) character questions and (48) character
answers. In accordance as well the dataBase utility as been changed
in TM_CODE.EXE to create/disolve encoded dataBases for any game(s)
configuration.
(5) Released new 550+ question dataBase with this release version.
V3.1 Update
-----------
(1) Added code to read in 'Trivia.key' file for those who wish to play
the registered game in a complete local mode. If you wish to call
the game from the command line "outside" of a BBS configuration in
which no TRIVIA.CFG file is read for BBS info, you can place the
registered NAME and game SERIAL number in a file "TRIVIA.KEY" in
ASCII format with line #1 containing the registered NAME ending in
a CRLF and line #2 containing the game SERIAL number ending in a
CRLF (carriage return & line feed).
(2) Added time delay on hardware flow control on slow machines and
reduced the time delay for dumping screen deletes for speeding up
prompt clearing on slow machines.
(3) Update a few minor typo glitches in the distribution rock database
file. Mainly spaces at the end of answers.
V3.2 Update
-----------
(1) For Registered users I have added a "command line" switch to set the
game for RANDOM questions. Seems a few sysops found that slick users
could team up and record the questions as they were sequentially given
and the "partner" would be able to follow behind the other and never
get a question wrong. With totally random questions this would be
much much more difficult to "cheat". An example is below on how to
add this to your batchfile.
Trivia /pcb /rand
So, the "/rand" would scan the dataBase and present the user with a
random question in the range of 1 to (dbase max #).